Assets Catalogue

Updated Post


For the first part of the project, complete 3D modelling was done for the building and its components, this includes the building structure, interior elements, furniture items, decorations and ornaments etc.. The 3D modelling was a very complex and time consuming task utilizing several methods and techniques to model each detail accurately depending on its unique form and shape; geometric, organic, symmetric and asymmetric objects were simultaneously created by adapting various approaches to reach the desired results in the most efficient way, this included careful estimation and measurements for objects with distinct geometric features, and sculpting for more organic and irregularly-shaped objects.


Designing the immersive experience starts with the 3D modelling and extends far beyond. However, the journey begins with the modelling where the vision for the final product is formalized and established, and with the desire to create a digital recreation of the opera house to convey the sense of reality of its interior environment and atmosphere. The work had to focus more on the details than the overall looks and general shape of the walls and floors. Working on the details was in itself an enjoyable task due to the complexity of the shapes and the unexpected irregularities that required creative thinking to model each item individually. Modelling patterns were formed on a larger scale to uniform the looks of objects on global level. This task was particularly challenging as the physical building in its current state does not follow the modular system established for this project by which objects were to be modeled; and the need to create a unique pattern of decorative ornaments for each side and corner to match those found in the physical building will obstruct the aesthetical uniformity of scale and shape that were intended to be followed throughout the project. However, by compromising a bit of each, the project reach its optimal balance between accuracy in digitally matching the looks of physical objects, and optimizing the workflow to reach the best results possible. The final results of the 3D modelling stage were a digital resemblance of the building that depicts its looks following the tiniest of details in preparation for the following project stages.


Needless to say, commenting on every item and explaining the approach taken to model each detail will perhaps take no less time than what was needed to create the models in the first place. Hence, this will be an updated post that will highlight the modelling process for most of the elements found in the virtual environment; working towards creating a comprehensive asset catalogue. It will also outline important information about some of the objects found in the scene, its modelling challenges and processes, and its significance to the project both as a documentation for the building and as an attempt to create a unique interactive narrative in a highly detailed virtual environment.



3D Asset Catalogue: *In Progress*

  1. Building Overview
    – Interior Spaces
    – Elevation/ Facade
  2. Building Elements
    – Doors
    – Windows
    – Futniture
    – Misc Objects
  3. Details
    – Ornaments
    – Decorations & Sections


1. Building Overview


Leave a Comment